Peaceful and PvP play
Normal channels do not allow players to attack one another. PvP channels allow attacks on other players, except members of your own party or guild.
The channels share the same regional quests and monsters. Choosing a PvP channel changes the player-combat rules rather than creating a separate campaign.
Switching channels
The announced system uses Nui Statues to switch between channel types. A cooldown applies, so switching should not be treated as an instant escape without restrictions.
Experience and player-kill rewards
The October rules described a 10–15% monster EXP bonus in PvP channels. That figure was an adjustment for that period, not a permanent balance guarantee.
At that stage, defeating players did not provide an economic reward. A kill log and achievements were part of the described system.
Trade conflict and future PvP
Structured conflict over trade and guild trade locations was discussed as an early concept. It should not be confused with a finished trade-war system.
For a different frequently requested feature, see naval combat.