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Combat & Character

ArcheAge Chronicles PvP Channels & Rewards

At a glance

PvP uses separate channels. Normal channels prevent player attacks; PvP channels allow attacks on players outside your party or guild.

October channel design and balance values; Early Access balance may change.

Peaceful and PvP play

Normal channels do not allow players to attack one another. PvP channels allow attacks on other players, except members of your own party or guild.

The channels share the same regional quests and monsters. Choosing a PvP channel changes the player-combat rules rather than creating a separate campaign.

Switching channels

The announced system uses Nui Statues to switch between channel types. A cooldown applies, so switching should not be treated as an instant escape without restrictions.

Experience and player-kill rewards

The October rules described a 10–15% monster EXP bonus in PvP channels. That figure was an adjustment for that period, not a permanent balance guarantee.

At that stage, defeating players did not provide an economic reward. A kill log and achievements were part of the described system.

Trade conflict and future PvP

Structured conflict over trade and guild trade locations was discussed as an early concept. It should not be confused with a finished trade-war system.

For a different frequently requested feature, see naval combat.

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